Tuesday, September 29, 2009

WSJ Thinks Verizon Could Buy DirecTV - But all signs, as with AT&T, point to no...


Based on apparently no substantive cheapest mobile broadband of any kind, the Wall Street Journal wonders if Verizon might have an interest in acquiring satellite TV juggernaut DirecTV. As recently discussed, Verizon CEO Ivan Seidenberg has stated his desire to make video the "core product" for its fixed-line business, and acquiring the company would make Verizon the second biggest TV player behind Comcast. But the Journal seems to forget tmnet streamyx wireless FiOS TV is pretty clearly the carrier's centerpiece, and the telco's been busy selling any rural markets that aren't nailed down. An AT&T acquisition of DirecTV has always been the rumor du jour, given they have more rural customers and less bandwidth for TV delivery, but that too has never materialized despite at least one rumor cheap satellite internet year.
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Double Dragon: The predecessor to all of the arcade fighting smash hits such as Street Fighter, Mortal Kombat, Tekken, Virtua Fighter and about a dozen others.

How come Double Dragon is never talked about in the same breadth as those games?

One can't help but wonder would all of those 90s arcade fighters have come out if it wasn't for Double Dragon? Prior to everybody lining Menara Telekom and waiting to put quarters into Street Fighter II, Double Dragon Telekom the game everybody waited in line for,

While the game may not hold up as well as once did, Double Dragon was the first real brawler that became an arcade hit. The story was based around a guy (or 2 guys, if you were playing co-op) who has to get his girlfriend back. He goes through al these levels and has to beat up a gang of hoodlums who have taken her hostage.

Every level has enough depth to keep you coming back for more. The difficulty progresses just perfectly as to help the gamer get used to the controls.

The control system of Double Dragon was quite unique for its time. First of all the game had 3 buttons. It seemed like almost every arcade had at most two buttons. Hitting the buttons in a different combination would make the character pull of a new move. Obviously these are things that are commonplace in games now, but at that time, they were considered groundbreaking.

Hopefully gamers could take another look back and give this game the credit it truly deserves.

Are you as big of fan of classic arcade games as I am? Then check out Classic Arcade Game Reviews. You'll find countless reviews on all your favorite arcade games you grew up playing with.

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